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31Jan/260

Backgammon – Three General Strategies


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In exceptionally general terms, there are 3 main plans used. You need to be agile enough to switch tactics instantly as the course of the match unfolds.

The Blockade

This involves building a 6-thick wall of pieces, or at a minimum as thick as you might achieve, to barricade in the competitor's checkers that are on your 1-point. This is judged to be the most adequate course of action at the start of the game. You can assemble the wall anyplace within your 11-point and your 2-point and then shift it into your home board as the game progresses.

The Blitz

This is comprised of locking your home board as quick as as you can while keeping your competitor on the bar. i.e., if your challenger rolls an early 2 and shifts one checker from your 1-point to your 3-point and you then roll a five-five, you will be able to play six/one six/one 8/3 8/3. Your challenger is now in big-time trouble taking into account that they have two checkers on the bar and you have locked half your inside board!

The Backgame

This plan is where you have 2 or higher checkers in your opponent's home board. (An anchor spot is a point filled by at least 2 of your pieces.) It must be employed when you are significantly behind as this action much improves your chances. The strongest locations for anchor spots are close to your opponent's smaller points and also on abutting points or with a single point separating them. Timing is important for a competent backgame: besides, there's no point having two nice anchors and a complete wall in your own inner board if you are then forced to dismantle this right away, while your challenger is moving their checkers home, seeing that you do not have any other additional pieces to move! In this situation, it's more tolerable to have checkers on the bar so that you can preserve your position until your opponent gives you a chance to hit, so it will be a wonderful idea to try and get your opposer to hit them in this case!

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16Jan/260

The Essential Details of Backgammon Tactics – Part 2


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As we have dicussed in the previous article, Backgammon is a game of ability and good luck. The goal is to move your checkers safely around the board to your home board while at the same time your opposing player moves their pieces toward their inside board in the opposite direction. With competing player pieces moving in opposite directions there is going to be conflict and the requirement for particular techniques at specific instances. Here are the last 2 Backgammon strategies to finish off your game.

The Priming Game Tactic

If the goal of the blocking tactic is to hamper the opponents ability to move their pieces, the Priming Game plan is to completely barricade any movement of the opposing player by constructing a prime - ideally 6 points in a row. The competitor's pieces will either get bumped, or result a bad position if he ever attempts to escape the wall. The ambush of the prime can be built anywhere between point two and point 11 in your game board. After you have successfully assembled the prime to prevent the movement of the opponent, your opponent does not even get to toss the dice, that means you shift your chips and roll the dice again. You'll be a winner for sure.

The Back Game Tactic

The goals of the Back Game strategy and the Blocking Game plan are very similar - to harm your competitor's positions hoping to improve your chances of succeeding, however the Back Game strategy utilizes seperate techniques to do that. The Back Game technique is commonly employed when you are far behind your competitor. To participate in Backgammon with this strategy, you have to hold two or more points in table, and to hit a blot late in the game. This plan is more challenging than others to play in Backgammon because it requires careful movement of your pieces and how the chips are moved is partially the result of the dice toss.

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