Backgammon – 3 Main Plans
In exceptionally simple terms, there are 3 general strategies employed. You must be able to hop between game plans instantly as the course of the match unfolds.
The Blockade
This consists of assembling a 6-deep wall of checkers, or at a minimum as thick as you are able to manage, to barricade in the competitor's pieces that are located on your 1-point. This is judged to be the most suitable course of action at the start of the game. You can assemble the wall anywhere within your 11-point and your two-point and then move it into your home board as the game advances.
The Blitz
This is composed of locking your home board as quickly as possible while keeping your opposer on the bar. e.g., if your competitor rolls an early two and moves one checker from your one-point to your 3-point and you then toss a five-five, you are able to play 6/1 6/1 eight/three eight/three. Your opponent is then in serious calamity considering that they have 2 checkers on the bar and you have locked half your inner board!
The Backgame
This plan is where you have two or higher checkers in your opponent's inner board. (An anchor spot is a position occupied by at least 2 of your pieces.) It needs to be employed when you are significantly behind as it much improves your chances. The strongest places for anchor spots are close to your opponent's lower points and also on adjoining points or with a single point separating them. Timing is important for an effectual backgame: besides, there's no point having two nice anchors and a solid wall in your own home board if you are then forced to break apart this straight away, while your opposer is getting their pieces home, considering that you do not have other extra pieces to move! In this case, it's better to have checkers on the bar so that you might maintain your position up until your opposer gives you a chance to hit, so it may be an excellent idea to attempt and get your competitor to hit them in this case!
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